Creatures have overrun our world, and their flesh is the hunters bounty in a tense match-based, first person bounty hunt from CRYTEK. In a team of two hunters you have to track and kill creatures. The bounties are high, but so are the risks.
Since the redesign of the game we started developing a symbolic picture language for the traits. That was an exciting task for me. Finding a proper motive that feels unique, explains creatively, expresses the hunt-language, and sells the gameplay element at the same time was sometimes challenging.
I'm happy to have help & guidance by my dear concept-coworkers:
https://www.artstation.com/artemshumnik
https://www.artstation.com/ivangraphics
https://www.artstation.com/evil
Details about my work in an interview/instavideo:
https://www.huntshowdown.com/news/get-a-look-at-hunt-and-robinson-concept-art-by-ina-koos
https://www.youtube.com/watch?v=SnJBCEJm8os
Follow me into the rabbit hole!